Wednesday, July 9, 2014

The Basics of Basics 1

I'm always seeing people ask for help in learning the game so this first blog entry will be about learning the BASICS and nothing character specific. This isn't going to be a bible but very simple concepts to give you a base to learn from. If you have the fire to get better at the game this will help you learn from the beginning and work your way up.

In DoA the basics revolve around the triangle system; Holds (Counters), Strikes, and Throws. The way it works is; Holds beats strikes, Strikes beats Throws (except for Offensive Holds but will explain in a later blog), and Throws beat Holds. Then there is Blocking, which means you can't be hit by any strikes (there are unblockables but will also be explained in a later blog) but you are susceptible to being thrown.  This is the basic of all basics when it comes to DoA so if you are new to the game keep this in the back of your mind.

So if you are very new to DoA the character I would like you to mess around with and learn the game would be Hitomi. She is VERY simple and straight forward so it's easy to understand concepts when using her. So with that being said;

1. Learning your attacks! : Now when I say learning your attacks I don't mean something advanced like knowing the frame data as that comes later down the line. I mean knowing the strings (if they have any) so you can test them out on your foes. To do this I suggest jumping into training mode and going through the command training first (multiple times if you want to). This is just so you can at least SEE what the moves look like and get a feel for the buttons, movement, etc. 

After seeing your moves now you should jump right into the combo challenge. Now it sounds scary and it may (or may not) be semi difficult but this is why we're using Hitomi because for the most part everything is really easy in terms of execution. Going through this shows you what type of combos the character can perform and also some of the strikes that go well with the stun system.


2. Now without sounding like a jerk the best way to learn is to start playing. Now if you generally like the game and you have that drive to get better you will keep playing regardless. Keep in mind there is a high chance you are going to lose a lot but the main goal in this learning stage is to get used to the game. You aren't in a tournament for $10,000 and nothing is on the line so this is the PERFECT time to lose. You basically want to play and if something is confusing jump into training mode. You will become frustrated because at times it seems like some strategies people use will be unbeatable. It's okay to get frustrated but while you are learning you should keep a few things in mind. (1)Understanding what works, (2)understanding what your weaknesses are, and (3)learning the strings.

(1) Understanding what works translates as does it work in general (aka a solid tactic) or is it a parlor trick. However if something is working why not keep doing it? It's working but it's up to you to understand "why" it's working. This is why it is important to challenge people right above your level, on your level, or right below it. This keeps the game balanced and helps you to level up consistently. Beating up on someone who you are clearly just much stronger than won't help you and it won't help him either! The same goes for the reverse so make sure to challenge yourself!

(2) Now understanding what your weaknesses are is a tricky thing to figure out which is why it helps to have a sparring partner aka the guy who knows your bad habits. The guy who isn't as good as you but he knows you SO well he might as well be the best player in the country when playing YOU.This a great person to spar with because he knows when he does option A there is a 95% chance you will respond a certain way. Everyone has a weakness you just want to make sure the ones you do have can be fixed or at least minimized/controlled.

(3) In 3D games strings and low attacks are brutal to get used to. Even the slowest low attacks will hit you simply because you have never seen it before. The best way to get used to dealing with it is to keep playing but if someone is abusing them focus on BLOCKING them. However these attacks are easily the most abused at lower levels because those players don't know about frame traps, spacing, etc. They just know there is a low chance that you can block these lows because you have never seen these attacks so they will do them. Generally there are lows you can "see" and lows you can't which means you will anticipate or guess to stop them. We will get into the specifics of that once we jump into frame data.

Then there are the tons of strings you have to get used to. You don't have to know how to do them just the options from them so when people are using them you know the pathing of certain attacks so that you will be able to block and/or counter attack. Many strings have holes in them and with the addition of side stepping they can be dealt with easier.

So I don't have a giant blog post I will end this part here. Part 2 will be learning about Side Stepping, Stuns, and Punishment and will be out very soon. We will slowly get into frame data, spacing, etc but not until we know exactly what is in the game.

Thanks for reading and checking it out and as usual let me know if you have any suggestions/questions/comments.



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